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8 September 2006
I've started working on TG3 again after letting it sit for a few weeks. Currently, I have the level loading/saving done, player controls almost done, the skeletons of the enemy and bullet handlers, and the bullet/level/enemy interations all done. The level format is finished except for the "special blocks".

The biggest change will be in the levels and the enemies. Improvements to the level format include (1) variable level size, (2) floating blocks and platforms, (3) special blocks, (4) much more efficient drawing, (5) more graphical perks.

Because I have just started on the enemies, I can't say exactly how they will be different. One thing is for sure: there will be more than one kind of enemy! The baddies currently in TG2 will be just fodder in TG3, the tank version of goombas.

People have been reporting "random" crashes. I have identified what I think cause the majority of crashes and I am trying my best to keep all such problems out of TG3. However, I would still appreciate that if you have any problems, you tell me about it. Also, feel free to tell me what you think would improve the game. I'm elbow deep in code so if you have any bright ideas, tell me now so I can throw them in before I close her up: bsmartinezATgmailDAWTcom

Tank!Game is a fast-paced 3D third person shooter. Inspired by Battlezone, the gameplay revolves around shooting other tanks and avoiding being shot yourself. Additions to this basic foundation include multiple levels, some enemy diversity, weapon powerups and a combo-based super-attack system.

To Play Tank!Game download the latest version (1.5 mb) and unzip. Run "TankGame21.exe" to play. To change options such as fullscreen mode, resolution or sounds, open "settings.txt". Keep in mind that this is only the second iteration and is still considered a prototype. It is very incomplete and there are known bugs. More information in the README.txt. Sorry, at the moment there is only a Windows version.
If you have any comments (complaints, bug reports, etc) you can email me at: bsmartinez_AT_gmail_DOT_com

Credits:
I (Brien Smith-Martinez) wrote Tank!Game in C++ using OpenGL and SDL with some help from James Lane Ramirez, who also did the music and sfx. Alias Seiichi Tagami modeled the player's tank. Thanks goes to everyone else that helped in the QA process!

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