CS (140) COURSE - INTRODUCTION TO COMPUTERS

CS (140) - INTRODUCTION TO COMPUTERS

Teacher: Dr. Shrestha



Materials for class (4)
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GOALS FOR TODAY:

Take examination (3) on materials from Chapters (5) and (6)
Learn materials from Chapters (7) and (8)
Lecture and Lab

HOMEWORKS DUE TODAY:
A 2D graph showing daily temperature created by using EXCEL
A table on the temperatures created by using WORD
Show your progress on the article on "Photon"

Exercises based on your visit to following websites:

SOUND BLASTER -

MOVIE MAGIC -

WEBTV -

VOICE RECOGNITION -

DVD ENTERTAINMENT SYSTEMS -

JAZ DRIVES -

BUYING A CAR -

INTERNET RADIO -


Web site - http://www.mhhe.com/it/oleary/exercise.mhtml


ASSIGNMENT:

Read and review materials from Chapters (7) and (8)
Test (4) on these materials next class
Exercises on Internet
Use EXCEL to construct a table showing sales by sport and prepare a 3D graph to display sale volume

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Save days' work in your diskette !

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CHAPTER (7) - COMMUNICATIONS AND CONNECTIVITY

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KEY IDEAS

CONNECTIVITY

Connectivity is the act of linking computers and other electronic devices through communication systems to share access to information and data. Available connection options include fax machines, e-mail, voice-messaging systems, video-conferencing systems, shared resources, and online services.

Fax machines scan images and convert to signals to be transmitted over telephone lines.

E-mail aka electronic mail is an electronic letter sent between individuals or computers.

Voice-messaging systems are computer systems linked to telephones that convert the human voice into digital bits.

Video-conferencing systems allow people located at various geographic locations to have in-person meetings.

Shared Resources mean sharing expensive hardware and data.

Online Services provide a variety of services including teleshopping, home banking, investing, travel reservations, and Internet access.

USER CONNECTION

Users often connect to communication systems using standard telephone lines. The lines typically send and receive analog signals. Computers send and receive digital signals.

The usual abbreviations that describe the communication speeds are summarized in the table below:


Communication Speeds

Unit Speed
bps bit per second
kbps thousand bits per second
mbps million bits per second
gbps billion bits per second


Modems

Modems convert digital signals to analog signals and vice versa. Typical modem speeds are 33.6 and 56 kbps (kilo bits per sec).

The word "MoDem" is made of two words "Modulation" and "Demodulation" contracted.

There are three types of conventional modems:

EXTERNAL - outside the system cabinet connected by cable to serial port
INTERNAL - card that plugs into a slot on the system board
WIRELESS - does not connect to telephone line; receives data through space

Other Connections

Dial-up connections connect standard telephone line to conventional modems.

Some connections are all-digital. For example, the special high speed lines from the telephone companies, T1, T2, T3, and T4 support very high speed transmission without conventional modems. Some promising new technologies include ISDN (Integrated Services Digital Network), ADSL (Asymmetric Digital Subscriber Line), Cable modems, and Satellite/air.

COMMUNICATION CHANNELS

Data flows between computers using different channels or media. The most common are:

  • TELEPHONE LINE - most consist of copper wires called twisted pairs
  • COAXIAL CABLE - high-frequecny solid core cable
  • FIBER OPTIC CABLE - data transmitted as pulses of light through tubes of glass
  • MICROWAVE - high-frequency radio waves that travel in a straight line
  • SATELLITE - acts as a microwave relay station rotating above the earth
  • DATA TRANSMISSION

    Several factors affect how data is actually transmitted from one point to another.

    Bandwidth

    Bandwidth is the bits-per-second transmission capability of a channel.

    Bandwidth may be voiceband (typical speeds - 9,600 to 56,000 bps), medium band (typical speeds - 56,000 bps to 264,000,000 bps), and broadband (typical speeds - 264,000,000 bps to 30,000,000,000 bps).

    Serial and Parallel Transmission

    With serial transmission, bits flow in a single continuous stream. With parallel transmission, bits flow through separate lines simultaneously.

    Direction of Data Transmission

    Three directions of data flow are simplex, half-duplex, and full-duplex communications.

    Simplex communication - slower and older technology in which data travels in only one direction.

    Half-duplex communication - allows data to flow in both directions but not simulataneously.

    Full-duplex communication - the fastest and becoming the standard for microcomputer communications. It allows data to travel in both directions simultaneously.

    Modes of Data Transmission

    Two modes are asynchronous (data is sent and received one byte at a time) and synchronous (several bytes, a block, are sent at a time).

    Protocols

    A protocol defines rules by which senders and receivers may exchange information.

    NETWORK ARCHITECTURE

    Network architecture describes how a computer network is configured and what strategies are used.

    Terms

    Terms often used with networks are: node, client, server, network opearing system, distributed processing, and host computer.

  • Node - any device that is connected to a network. It could be a computer, printer, or data storage device.
  • Client - a node that requests and uses resources available from other nodes. Typically, a client is a user's microcomputer.
  • Server - a node that shares resources with other nodes. Depending on the resources shared, it may be called a file server, printer server, communication server, Web server, or database server.
  • Network Operating System (NOS) - Microcomputer operating systems interact with an application and a computer. On the other hand, NOS control and coordinate the activities between computers on a network. These activities include electronic communication and the sharing of information and resources.
  • Distributed processing - computing power is located and shared at different locations. This type of system is common in decentralized organizations where divisional offices have their own computer systems. The computer systems in the divisional offices are networked to the organization's main or centralized computer.
  • Host computer - large centralized computer, usually a minicomputer or a mainframe.
  • Configurations

    Networks can be arranged or configured in several ways:

  • STAR NETWRK - each device linked to a central unit
  • BUS NETWORK - each device handles its own communications along a common connecting cable called a bus
  • RING NETWORK - devices are connected forming a ring
  • HIERARCHICAL NETWORK - smaller computers linked to a central host
  • Strategies

    Every network has a strategy, or way of sharing information and resources.

    Three widely used networking strategies are:

  • TERMINAL - power is centralized in one large computer
  • PEER-TO-PEER - each node acts as both a server and a client
  • CLIENT/SERVER - one node coordinates and supplies services to all other nodes
  • NETWORK TYPES

    Networks can be citywide or even international using both cable and wireless connections. Three network types are: local area networks, metropolitan area networks, and wide area networks.

    Local Area Networks (LAN) - connect devices that are located close to one another.

    Metropolitan Area Networks (MAN) - consist of citywide networks often using cellular phones.

    Wide Area Networks (WAN) - countrywide or worldwide networks. The Internet is the largest WAN.

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    CHAPTER (8) - THE INTERNET AND THE WEB

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    KEY-IDEAS

    INTERNET APPLICATIONS

    The most common Internet applications include communicating, shopping, researching, and entertainment.

    ACCESS

    Once connected to the Internet, our computer seemingly becomes an extension of a giant computer that branches all over the world.

    Providers

    The most common access is through a provider or host computer. Three widely used providers are colleges and universities, Internet Service Providers (ISPs), and online service providers.

    Connections

    To access the Internet, we need to connect to a provider. Three types of connections are (1) direct or dedicated, like the ones, universities have that has a direct link, (2) SLIP (Serial Line Internet Protocol) and PPP (Point-to-Point Protocol), the kind which uses a special software along with a high-speed modem and standard telephone lines to connect to a provider that has a direct link, and (3) terminal, the cheapest one that uses modem and telephone lines from our end.

    TCP/IP (Transmission Control Protocol/Internet Protocol)

    TCP/IP is a standard protocol of the Internet. When information is sent over the Internet, it usually travels through numerous interconnected networks. Before a message is sent, it is broken down into small parts called "packets". Each packet is then sent separately over the Internet, possibly traveling different routes to one common destination. At the receiving end, the packets are reassembled into the correct order. Protocols control how messages are broken down, sent and reassembled.

    E-MAIL

    Sending and receiving e-mail is the most common Internet activity.

    Basic Elements

    E-mail messages have three basic elements: Subject, Addresses and Attachments.

    Another way of describing is, it contains:

  • HEADER - contains subject, address, and attachment information
  • MESSAGE - short and to the point
  • SIGNATURE - sender's name, address, and telephone number
  • Addresses

    The Internet uses the Domain Name System (DNS) addressing system for e-mail. An example, "shrestha@umr.edu" has the first part as the user name - "shrestha" followed by the domain name - "umr" followed by the domain code - "edu".

    DISCUSSION GROUPS

    Discussion groups support communication through mailing lists, newsgroups, chat groups, and instant messging. Four types are:

  • Mailing lists use e-mail subscription and list addresses.
  • Newsgroups are organized by major topic areas and use the UseNet Network.
  • Chat groups allow direct "live" communication.
  • Instant messaging is for communicating and collaborating.
  • Discussion group terms include the following:

  • FAQ - frequently asked question
  • FLAMING - insulting, putting-down, or attacking
  • LURKING - reading news but not joining to contribute
  • RFD - request for discussion
  • SAINT - someone who helps new users by answering questions
  • THREAD - a sequence of ongoing messages on the same subject
  • WIZARD - someone who has comprehensive knowledge about a subject
  • ELECTRONIC COMMERCE

    Electronic commerce, or e-commerce, is buying and selling goods over the Internet.

    Web Storefronts

    Web storefronts are virtual stores for viewing and selecting goods. Web storefront creation packages or commerce servers are specialized packages for creating virtual stores.

    Web Auctions

    Web auctions are similar to traditional auction except that buyers and seller rarely meet face-to-face. Two basic types are auction house sites that sell a wide range of merchandise directly to bidders and person-to-person sites that operate more like flea markets.

    Electronic payment

    Three basic payment options are check, credit card, and electronic cash (e-cash).

    SERVICES

    There are four basic Internet services: Telnet, FTP. Gopher, and the Web.

    TELNET runs programs on remote computers, FTP uploads and downloads files, GOPHER provides menus for available resources, and the WEB provides multimedia interface to Internet resources.

    BROWSERS

    Browsers are programs to access the Web and provide other Internet services. Two well known browsers are Netscape Communicator and Microsoft Internet Explorer.

    Uniform Resource Locators (URLs)

    URLs are addresses of resources available on the Web. The first part is the protocol, followed by the domain name. Moving from one site to another is called surfing.

    Protocol - http://

    Domain name - www.umr.edu

    Web Portals

    Web portals are sites that provide a variety of services. Horizontal portals appeal to mass audiences, ex. "www.aol.com" and vertical portals appeal to special interest groups, ex. "www.cbs.sportsline.com", etc.

    WEB PAGES

    Web pages are created in HTML (Hyper Text Markup Language). Browsers interpret HTML commands to display Web pages. The first page at a Web site is its HOME PAGE. Pages often have connections or HYPERLINKS to other documents that contain related information.

    Applets and Java

    JAVA is a programming language for creating special programs called APPLETS.

    SEARCH TOOLS

    Search tools are used to locate information on the Web. There are two basic types: INDEXES (topics organized by categories) and SEARCH ENGINES (topics organized like a database).

    WEB UTILITIES

    Web utilities are programs that increase the performance of browsers. Two categories are: plug-ins and helper applications.

    Plug-Ins

    Plug-Ins are automatically loaded with the browser and are designed to better experience a Web site's contents.

    Helper Applications

    Helper applications (add-ons) are independent applications that can be launched from the browser. Four types are:

  • Off-line browsers - programs that automatically connect to selected Websites, download HTML documents and save them to our hard disk, ex. InContext FlashSite - "www.incontext.com" and Teleport Pro - "www.tenmax.com",
  • Information pushers - we select topic areas as channels that we are interested in. The pushers gather informtion on our topics and send it to our hard disk, where we can read it whenever we want, ex. Entry Point - "www.entrypoint.com", BlackWeb Client - "www.blackweb.com"
  • Metasearch utilities - programs that automatically submit our search request to several indice and search engines, ex. MetaCrawler - "www.metacrawler.com" Dogpile - "www.dogpile.com" etc., and
  • Filters - programs that allow certain sitres to be blocked, ex. CyberPatrol - "www.cyberpatrol.com", Cybersitter - "www.cybersitter.com" etc.
  • ORGANIZATIONAL INTERNETS

    Many organizations use Internet technologies in their private networks. These include Intranets, Extranets, and Firewalls.

    Intranets

    Intranets are private networks within an organization that resemble the Internet. They use browsers, Web sites, and Web pages that are available only to those within the organization.

    Extranets

    Extranets are similar to intranets, except that extranets connect more than one organization. Extranets are often used to connect suppliers and producers.

    Firewalls

    A firewall is a security system to protect against external threats. It consists of both hardware and software. All communications into and out of an organization pass through a special security computer called a PROXY SERVER. This computer is a gate keeper. All communications between the organization's internal networks and outside world must pass through it. By evaluating the source and the content of each communication, the proxy server decides whether it is safe to let a particular message or file pass into or out of the organization's network. Speak of censorship!


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