*Game time is forfeit time! The winning team of a forfeited game will recieve fourteen points for the point differential of that game. Teams with less than the required number of participants at the scheduled start time will forfeit the contest.

*The officiating will be done by officials who are in absolute control of the game.

*Teams are responsible for keeping their spectators under control. Misconduct of spectators, players or coaches can result in assessment of a penalty, ejection or forfeiture of the game. Spectators must also remain in the area designated by the officials.

*The official and or supervisor have the power to make decisions on any matters or questions not specifically covered in the rules.

*Each team is required to provide a scorekeeper and down marker operator, which will be assigned by the IM Supervisor.

*The NIRSA Flag Football Rules will govern play for any rules not mentioned in the following intramural rules:


1. Team Requirements


2. Equipment and Facilities

3. Start of the Game and Timing


4. Game Rules


5. Screening

Blocking, as in regulation tackle football, is PROHIBITED! A screen block shall take place WITHOUT CONTACT. The screen blocker shall have his or her hands behind his or her back. Any use of the hands, arms, elbows, legs, or body to initiate contact during a screen block is ILLEGAL!!!!! A blocker may use his or her hand or arm to break a fall or retain his or her balance. A player must be on his or her feet before, during, and after screen blocking. Penalty-personal foul, 10 yards.


6. Flag Belt Removal


7. Kicking the ball



8. Clarification

8.1 A defensive player may not remove an offensive player's flag when the offensive player does not have the ball. Similarly, the defensive player may not remove the quarterback's flag after the ball has been thrown. Penalty: Illegal flag belt removal, 10 yards.

8.2 A defensive player may not remove an offensive receiver's belt prior to the receiver touching the ball. Penalty: defensive pass interference, 10 yards and automatic first down.

8.3 A defensive player must avoid running into the quarterback behind the line of scrimmage. If a defender contacts the passer's hand or arm, whether or not he or she touches the ball, it is roughing the passer. Penalty: 10 yards and automatic first down.

8.4 A player may not fasten his or her flags to his or her uniform or belt other than prescribed in the rules. Penalty: 10 yards and automatic disqualification. The official will check the flags of each person who scores a touchdown or conversion. Following a touchdown or conversion, if a player removes their flag belt prior to being checked by the official the score will be nullified.

8.5 Pushing or chucking a receiver/defender is not allowed. Penalty: Illegal use of hands. 10 yards.

8.6 An offensive player may not dive or hurdle over, through or into an opponent who is on their feet.

8.7 Any dead-ball penalty occuring after a touchdown will be assessed on the extra point. Any dead ball penalty occurring after a conversion will be assessed on the next play from scrimmage at the 15 yard line.

8.8 An offensive player may not stiff arm or guard his or her flags by blocking them with their hands or the ball.

8.9 When an inadvertent whistle is blown by an official, the ball is dead at the point when the whistle was blown. The team against which the inadvertent whistle was blown has the option of accepting the play or replaying the down.

8.10 All players on the field must wear flags. Failure to do so will result in a five yard penalty, if noticed prior to the ball being snapped. If noticed after the ball has been snapped, then the player without a flag belt must be touched with one hand between the shoulders and the knees (after the ball has been snapped, a penalty cannot be assessed).

8.11 Spiking/Kneeling the ball is considered unsportsmanlike conduct. Penalty: 10 yards.

8.12 The offensive team is responsible for retrieving the ball after a play. The offensive team, if they choose, may bring the ball into the huddle.

8.13 The 25 second clock begins when the official signals "ready for play."





Loss of 5 yards:

1. Required equipment worn illegally.

2. Delay of game.

3. Illegal Snap.

4. False start.

5. Encroachment.

6. Illegal Procedure.

7. Illegal forward pass ( 5 yards from point of pass and loss of down).

8. Intentional grounding (5 yards from point of pass and loss of down).

9. Helping the runner: the runner shall not grasp a teammate or be grasped, pulled or pushed by a teammate.


Loss of 10 yards:

1. Delaying the start of either half.

2. Two or more consecutive encroachments during same interval between downs. The initial encroachment 5 yards.

3. Illegal participation.

4. Offensive pass interference. ( Loss of down)

5. Defensive pass interference. (Automatic 1st down)

6. Illegally secured belt on touchdown. (Revoke touchdown and loss of down)

7. Unsportsmanlike Conduct.

8. Spiking the ball or not returning the ball to the official during the dead ball.

9. Attempt to steal the ball from the carrier. 2cnd offense is unsportsmanlike conduct (disqualification).

10. Hurdling.

11. Unnecessary contact of any sort.

12. Roughing the passer. (Automatic 1st Down)

13. Defensive use of hands.

14. Guarding the flag belt (and stiff arming).

15. Illegal batting.

16. Illegal flag belt removal.

17. Personal foul.

18. Flagrant unsporstmanlike conduct. (Disqualification)

19. Flagrant personal fouls. (Disqualification)

20. Intentionally tampering with flag belt. (Disqualification)

21. Illegal equipment.


**The Intramural Department and all staff promote and encourage good sportsmanship. Unsportsmanlike conduct will not be tolerated in any form.



See Handbook