*Game time is forfeit time! The winning
team of a forfeited game will recieve fourteen points for the point differential
of that game. Teams with less than the required number of participants at the
scheduled start time will forfeit the contest.
*The officiating will be done by
officials who are in absolute control of the game.
*Teams are responsible for keeping
their spectators under control. Misconduct of spectators, players or coaches can
result in assessment of a penalty, ejection or forfeiture of the game.
Spectators must also remain in the area designated by the officials.
*The official and or supervisor have
the power to make decisions on any matters or questions not specifically covered
in the rules.
*Each team is required to provide a
scorekeeper and down marker operator, which will be assigned by the IM
*The NIRSA Flag Football Rules will
govern play for any rules not mentioned in the following intramural
2. Equipment and
- All players must wear shoes.
- Rubber cleated shoes will be allowed. Open toe,
open heel or hard soled shoes will not be allowed. No metal cleats.
- Pants and/or shorts with belt loops and/or
pockets are strictly prohibited. A player may not turn his or her shorts
inside out or tape his or her pockets in order to play.
- Towels may not hang from a participant's waist
or otherwise interfere with the removal of a flag.
- Covering Flags: A team will get 2 warnings,
then a 10 yard penalty will be assessed.
(No Warnings will be given)
- All flag belts must be free of knots. Penalty:
Unsportsmanlike conduct and ejection from the game.
- Each team must provide their own football.
There are no requirements regarding ball pressure and markings. Men shall use
the regular size while women shall use the intermediate, youth, or junior
size. The referee shall be the sole judge of any ball offered for play and may
change the ball during play at his or her discretion. During the game each
team must use a legal ball of its choice when in possession.
- Equipment such as helmets, billed hats,
bandana's, pads or braces worn above the waist, leg and kneee braces made of
hard, unyielding substances, casts and all jewelry are strictly prohibited.
Knee braces made of hard, ynyielding substances covered on both sides with all
edges overlapped and any other hard substances covered with at least 1/2 inch
of slow recovery rubber or similar material will be allowed.
- Teams must use flags provided by intramural
sports. All team members must wear the same color shirt. Shirts must be tucked
in the pants or cut off a minimum of 4 inches above the waistline. Shirts may
not have pockets and may not be tied in knots. No hooded sweatshirts...if
wearing a hooded sweatshirt this will result in an illegal equipment
3. Start of the Game and
- Toss of the Coin-Three minutes before the start
of the game, the referee will conduct a captain's meeting in which he or she
wil designate which captain shall call the toss of the coin. The captain
winning the toss will have a choice of options for the first half or shall defer his/her option to the second half:
- to choose whether his or her team will start on offense or defense.
- to choose the goal his or her team will
- The captain, not having the first choice of
options for a half, shall exercise the remaining option.
- Two time-outs a half are allowed per
- The ball must be put into play no more than 25
seconds after the official has placed the ball.
- Games will consist of two 20 minute halves with
a three minute half time. Timing will be continuous for the first half, and
the first 18 minutes of the second half. Only team and official time-outs can
stop the clock. Approximately two minutes before the end of the second half
the referee shall stop the clock and inform both captains of the time left on
the clock. The clock will restart on the snap.
- Mercy Rule:
- If a team is leading by 50 at halftime or after or 19
points or more in the final two minutes of the game, the mercy rule will be
put into effect and the ball game will be over.
2-minute Warning (NIRSA 2009 & 2010 Rule Book Rule 3 Section 2 Article 7 pages 28 – 29)
During the final two (2) minutes of the second half the clock will stop for a:
- Incomplete legal or incomplete illegal forward pass – clock starts on the snap.
- Out-of- bounds – clock starts on the snap.
- Safety – clock starts on the snap.
- Team time-out - clock starts on the snap.
- First down – dependent on the previous play.
- Touchdown - clock starts on the snap (after the Try).
- Penalty and administration – dependent on the previous play. ( EXCEPTION: Delay of game – clock starts on the snap).
- Referee’s time-out – clock starts on his/her discretion.
- Touchback – clock starts on the snap.
- Team A (offense) is awarded a new series – dependent on the previous play.
- Team B (defense) is awarded a new series – starts on the snap. (ie. Interception)
- Either team is awarded a new series following a legal punt - clock starts on the snap.
- Team attempting to conserve time illegally – clock starts on the ready.
PLAY: Team A, losing, is deflagged with 10 seconds remaining in the game. They line up quickly and snap the ball prior to the Referee making it ready for play. There are 2 seconds on the clock. RULING: Delay of game penalty. The Referee will start the game clock on the ready as Team A is attempting to conserve time. Prior to sounding the whistle, the Referee will inform Team A captain that the game clock will start on the ready.
- Team attempting to consume time illegally – clock starts on the snap.
PLAY: During the second half, Team A leads Team B 14-12 with the game clock running. Player A false starts with 50 seconds remaining on the game clocks. RULING: Enforce false start, if accepted. The Referee will order the game clock to start on the snap due to Team A attempting to consume time.
- Inadvertent whistle – clock starts on the ready.
- Field dimensions are 80 yards by 40 yards with
10 yard endzones, yard markings every 20 yards.
- The ball will be placed on the 14 yard line
after every touchdown.
- A team shall have four consecutive downs to
advance to the next zone line to gain (and earn a first down).
- The zone line to gain in any series shall be
the zone in advance of the ball, unless distance has been lost due to penalty
or failure to gain.
- A new series of downs will be awarded when a
team moves the ball into the next zone.
- Flag Belt Removal
- When the flag belt is taken from the runner,
the down shall end and the ball is declared dead. The spot of the ball is
determined at the point where the clip of the flag belt becomes detached,
not whre the belt falls to the ground.
- If a flag belt inadvertently falls off, a one
hand tag between the shoulders and the knees constitutes a capture.
- A player may leave their feet to remove a
- The ball becomes dead when:
- a legal deflagging occurs.
- the ball carrier touches the ground with
any part of their body other than the hands or feet.
- a fumble hits the ground.
- a snap from the center touches the ground.
Officials descretion on the call.
- Each member of the offensive team is eligible
to receive a pass unless the player voluntarily goes out of bounds during the
- The center, after assuming the position for the
snap and adjusting the ball, may not move nor change the position of the ball
in a manner simulating the beginning of a play. The ball must be snapped in
one continuous motion, not necessarily between the center's legs, from the
spot designated by the ball marker. The ball may be moved with approval by the
official due to poor field conditions. The player receiving the snap must be 2
yards from the line of scrimmage during a scrimmage play and 1 yard from the
line of scrimmage for a punt. Penalty: Illegal procedure.
- Before the snap, all offensive players must
come to a complete stop for at least 1 full second. Only one offensive player
may be in motion, and may not be moving towards the opponent's goal line at
the time of the snap. If two or more players go in motion before the snap,
then this is considered a shift and all players must come set for one full
second prior to the snap.
- For a legal catch, a pass receiver must come
down with at least one foot in bounds.
- Rush-The defense must line up at least 1 yard
from the line of scrimmage. This is true even when the offensive team is less
than one yard from the end zone or the zone line to gain.
- All offensive players must be momentarily
within 15 yards of the ball. It must be clear who the seven offensive players
are on each play. The intent of this rule is to eliminate all sleeper or
hideout plays. These plays will result in a 10 yard penalty for illegal
- Fumbles are dead when the ball touches the
- The ball is put into play at the point where
the ball first touched the ground.
- Any passed or fumbled ball that does not
touch the ground may be advanced by any player catching the ball.
- A ball fumbled into the offensive team's end
zone will result in a safety. If the ball is fumbled into the opponent's end
zone the result is a touchback (opponent's ball on their 15 yard
- The ball is placed on the 14 yard line after a
The team receiving the 2 points for the safety will put the ball into play with a series of downs.
- The ball is placed on the 14 yard line after a
touchback. The team puts the ball into play with a series of downs.
- Extra Point Attempts- A try for three points will
be taken from the 20 yard line. A try for two points will
be taken from the 10 yard line. A try for one point will be taken from the 3
yard line. If the defense should intercept a pass, they may return it for a
score. A score will equal three points, regardless of whether or not the attempt
is for one, two, or three points.
- Tie score at the end of regulation during the playoffs-The field
captains shall be brought together and a coin toss will be conducted. During
the regular season, NO overtime periods shall be played. During the
playoffs, the overtime format will be repeated until a winner is declared. The
winner of the toss shall be given the option of either offense or defense. If
additional overtime periods are necessary, captains will alternate choices.
Each team will be given 4 downs from the same 20 yard line to score a
touchdown. If the first team scores, then the second team will still have 4
downs to attempt to win or tie the game. If the defense intercepts the ball
and returns it for a touchdown, the game will be over. If not, the ball will
be placed at the 20 yard line to begin the series of four downs. Conversion
attempts will be held as in regulation play. Each team is entitled to one time
out per overtime period.
Blocking, as in regulation tackle
football, is PROHIBITED! A screen block shall take place WITHOUT CONTACT. The screen blocker
shall have his or her hands behind his or her back. Any use of the hands, arms,
elbows, legs, or body to initiate contact during a screen block is ILLEGAL!!!!!
A blocker may use his or her hand or arm to break a fall or retain his or her
balance. A player must be on his or her feet before, during, and after screen
blocking. Penalty-personal foul, 10 yards.
6. Flag Belt
- In an attempt to remove the flag belt from the
ball carrier, defensive players may contact the body of an opponent with his
or her hands. A defensive player may not hold, push or knock the ball carrier
down in an attempt to remove the flag.
- No player shall attempt to steal the ball, trip
an opponent, contact an opponent who is on the ground, make unnecessary
contact with an opponent, deliberately dive or run into an opponent or tackle
the ball carrier. Penalty: personal foul, 10 yards (flagrant offenders will be
ejected from the game and possibly suspended for the remainder of the
7. Kicking the
- 7.2 Protected scrimmage kicks
(Punts)-NO RUSHING FROM
- a. Punts must be announced before the ball is
ready for play. The kicking team (offensive team that is kicking the ball) must have 4 players on their line of
scrimmage. Punts must be snapped from the center. The punter must be at least
two yards off the line of scrimmage upon receiving the snap and must punt the
ball immediately. There will be no movement by the offensive players until the
ball is kicked. Penalty-5 yards.
- b. Defensive players may not enter the neutral
zone until the ball is kicked.
- c. The ball may be advanced by the receiving
team after it has touched the ground. However, if the ball hits any player and
then touches the ground, the ball is dead at that spot.
- d. Quick kicks and fake punts are
- e. Once the ball is punted, any player on the
kicking team or receiving team may block the punt. If the blocked punt is
caught by any kicking team player behind the line of scrimmage, they may
advance the ball. The receiving team may advance the blocked punt anywhere in
the field of play.
8.1 A defensive player may not remove
an offensive player's flag when the offensive player does not have the ball.
Similarly, the defensive player may not remove the quarterback's flag after the
ball has been thrown. Penalty: Illegal flag belt removal, 10 yards.
8.2 A defensive player may not remove
an offensive receiver's belt prior to the receiver touching the ball. Penalty:
defensive pass interference, 10 yards and automatic first down.
8.3 A defensive player must avoid
running into the quarterback behind the line of scrimmage. If a defender
contacts the passer's hand or arm, whether or not he or she touches the ball, it
is roughing the passer. Penalty: 10 yards and automatic first down.
8.4 A player may not fasten his or her
flags to his or her uniform or belt other than prescribed in the rules. Penalty:
10 yards and automatic disqualification. The official will check the flags of
each person who scores a touchdown or conversion. Following a touchdown or conversion, if a player removes their
flag belt prior to being checked by the official the score will be
8.5 Pushing or chucking a
receiver/defender is not allowed. Penalty: Illegal use of hands. 10
8.6 An offensive player may not dive or
hurdle over, through or into an opponent who is on their feet.
8.7 Any dead-ball penalty occuring
after a touchdown will be assessed on the extra point. Any dead ball penalty
occurring after a conversion will be assessed on the next play from scrimmage at
the 15 yard line.
8.8 An offensive player may not stiff
arm or guard his or her flags by blocking them with their hands or the
8.9 When an inadvertent whistle is
blown by an official, the ball is dead at the point when the whistle was blown.
The team against which the inadvertent whistle was blown has the option of
accepting the play or replaying the down.
8.10 All players on the field must wear
flags. Failure to do so will result in a five yard penalty, if noticed prior to
the ball being snapped. If noticed after the ball has been snapped, then the
player without a flag belt must be touched with one hand between the shoulders
and the knees (after the ball has been snapped, a penalty cannot be
8.11 Spiking/Kneeling the ball is considered
unsportsmanlike conduct. Penalty: 10 yards.
8.12 The offensive team is responsible
for retrieving the ball after a play. The offensive team, if they choose, may
bring the ball into the huddle.
8.13 The 25 second clock begins when
the official signals "ready for play."
SUMMARY OF FOULS AND
Loss of 5 yards:
1. Required equipment worn
2. Delay of game.
3. Illegal Snap.
4. False start.
6. Illegal Procedure.
7. Illegal forward pass ( 5 yards from
point of pass and loss of down).
8. Intentional grounding (5 yards from
point of pass and loss of down).
9. Helping the runner: the runner shall
not grasp a teammate or be grasped, pulled or pushed by a teammate.
Loss of 10 yards:
1. Delaying the start of either
2. Two or more consecutive
encroachments during same interval between downs. The initial encroachment 5
3. Illegal participation.
4. Offensive pass interference. ( Loss
5. Defensive pass interference.
(Automatic 1st down)
6. Illegally secured belt on touchdown.
(Revoke touchdown and loss of down)
7. Unsportsmanlike Conduct.
8. Spiking the ball or not returning
the ball to the official during the dead ball.
9. Attempt to steal the ball from the
carrier. 2cnd offense is unsportsmanlike conduct (disqualification).
11. Unnecessary contact of any
12. Roughing the passer. (Automatic 1st
13. Defensive use of hands.
14. Guarding the flag belt (and stiff
15. Illegal batting.
16. Illegal flag belt
17. Personal foul.
18. Flagrant unsporstmanlike conduct.
19. Flagrant personal fouls.
20. Intentionally tampering with flag
21. Illegal equipment.
**The Intramural Department and all
staff promote and encourage good sportsmanship. Unsportsmanlike conduct will not
be tolerated in any form.
INTRAMURAL POINTS FOR