Making the Squash Face Animation
- Label the first layer "face" (watch)
- Draw a face on the stage (watch)
- Convert the face to a symbol (watch)
- Make a Key Frame at frame 20 (watch)
- Select frame 20 and move the face (watch)
- Create a motion tween (watch)
- copy the face symbol in frame 20
- lock the layer with "face" (watch)
- Create a New Layer and name it "squash" (watch)
- Make a key frame in frame 20 on the "squash" layer (watch)
- make the face invisible in the "face" layer
- paste the face object (paste in place) into this frame in the "squash" layer (watch)
- break the object apart (watch)
- make a key frame in frame 40 of the "squash" layer (watch)
- squoosh the face (watch)
- create a shape tween between frames 20 and 40 of the "squash" layer (watch)
- make a new layer and name it "button"
- make a start button in the "button" layer (watch)
*The tutorial animations were created with the freeware program "wink"